Adam P. Vrechopoulos1,3, Georgios
P. Papamichail2,3 and Georgios I. Doukidis1,2,3
1Department of Information Systems
& Computing
Brunel University, Uxbridge, Middlessex UB8
3PH, UK
2Department of Technology and Management
Athens University of Economics and Business
Patission 76, 10434 Athens, Greece
3eLTRUN (Hellenic ELectronic Trading
Reseach UNit)
Athens University of Economics & Business
Euelpidwn 47A & Leukados 33, 113-62, Athens,
Greece
avrehop@aueb.gr,
pmichael@aueb.gr, gjd@aueb.gr
(respectively)
During the last years, retail stores over the Internet have considerably
evolved to satisfy the increasing consumer needs while serving varying
customer behaviours. However, little empirical evidence has been provided
regarding the effects that the virtual ôstore atmosphereö has
on the consumer buying behaviour. Relevant literature from conventional
retailing emphasizes the role of ôstore atmosphereö as a major
influencing factor on the consumer buying behaviour. More specifically,
store layout, as one of the basic elements of the store atmosphere in conventional
retailing, composes undoubtedly a corresponding critical success factor
for business effectiveness over the Net.
The aim of this paper is to present the current status of the Internet
retailing business-to-consumer interfaces and navigational capabilities
through the development and use of a corresponding attribute selection
framework, by producing meaningful layout-based categories of virtual retail
stores. To that end, conventional types of store layouts along with their
corresponding alternatives for virtual retailing, served as a guide. Firstly,
this research contributes to the provision of a best business practice
guide for e-commerce practitioners as far as the interface design issues
of virtual retail stores are concerned, since it identifies usage patterns
in the Internet retail store layouts as these are implemented by a large
number of companies. To that end, 551 retail web sites from the Ernst &
Young 2000 Global Online Retailing Report (2000), were examined through
their Uniform Resource Locations (URL's). On the other hand, a two-fold
research objective is achieved with the creation of a sound basis for the
realisation of empirical research in respect to the effects different interfaces
have on the consumers, taking into account not only technology but also
cultural issues.
The fact is that architecture and interface design have an important
goal in common: to create livable, workable, and attractive environments
(Mountford, 1995). According to Dix et al. (1998), the appropriate interface
layout is important in all applications and the issue of presentation has
been around for many years, long before computers, interactive systems
or Human Computer Interaction (HCI).
According to Haeckel (1998), the Internet, as a new shopping medium,
may eventually change human cognitive processes and even reshape marketing
through the resulting interactivity (Webster, 1998). Now more than ever,
the promise of electronic shopping will depend to a great extent upon the
interface and how people interact with the computer while virtual retail
stores' convenience features (store layout, organizational features, ease
of use) proved to manage customer expectations (Lohse and Spiller, 1999).
Currently, there does not exist a set of guidelines for designing hypertext
systems and most hypertext designs are still based on the designerÆs
intuitions and past experience (Vora and Helander, 1997). As far as conventional
retailing is concerned, retailers design their stores in ways that produce
specific emotional effects to buyers, which influence their behaviour (Kotler,
1973-4). Furthermore, consumers interested in adopting Internet shopping
(future Internet shoppers) were found to evaluate of high importance factors
such as merchandise, service, promotion, convenience, checkout and store
navigation (Spiller and Lohse, 1998). All the above constitute the so-called
ôsense of being in a storeö, where the customer expects to shop
in a familiar way while taking advantage of the technological amenities
offered to him/her both by the physical layout of the virtual store and
by the integration of the whole transaction cycle (Elliot and Fowell, 2000).
The objective of this research is, by integrating three individual
research efforts in electronic shopping, (Sieber, 1999; Lohse and Spiller,
1998; Reynolds, 1997) identify usage patterns in virtual retail store layouts.
To that end, an attribute selection framework was developed and constituted
the data collection instrument of the research. In addition, the corresponding
store layout alternatives for the virtual retailing framework (Vrechopoulos
et al., 2000; Westland and Au, 1998) served as a guide towards the classification
of the virtual retail stores examined. It should be noted that conventional
retailing literature regarding store layout effects on consumer buying
behaviour, served as the basic research idea ôgeneration mechanismö
in the sense that it emphasizes the critical role of store layout for business
effectiveness. The implications of this study refer both to a benchmark
for virtual retailing initiatives and to the formation of the necessary
research material background for future academic research.
Keywords: virtual retailing, consumer behaviour, store atmosphere, layout design